☻   Fresh new look for the game and a clear comms strategy to secure further investment | Finalist for Playing for the Planet and Green Jam 2025 award  ☻
Five Elowyn fantasy characters side by side
Five Elowyn fantasy characters side by side
Elowyn: Quest of Time is a collectable card game pioneering the Play2Thrive genre—a platform for training benevolent AI systems while empowering players as solutionaries for a thriving future. Players cultivate systemic thinking, ecological awareness, and creative problem-solving through engaging gameplay.

I established new art direction and upgraded character designs using AI, plus crafted EARTHwise Games Studio's brand strategy: positioning, audience, mission, vision, and messaging.
Elowyn's previous character designs on a black background
Previous character designs
WHAT I DECIDED, AND WHY
• Diversity first: every character rebuilt with racial, cultural, body and gender diversity.
• Players chose the look: 3 directions explored, 2 A/B tested. Soft anime won, and cost less.
• AI to start, craft to finish: hundreds of iterations per character, refined by hand.
• Built to scale: briefed an illustrator and game developer to extend the system.

ART DIRECTION

When I joined, Elowyn's visual assets felt dated—characters lacked diversity, expression, and liveliness.
I explored art directions including neon-noir, anime, and chibi. Each combination of mood, lighting, and style told a different story. I aligned options with EARTHwise's brand foundation to find the direction that best visualised the brand's story.

I narrowed to 2 directions for A/B testing:
1) Contemporary anime-style with soft lighting and dreamy environments reflecting each character's powers
2) 3D grown-up look with life-like characters, strong lighting, and vibrant colours
Early art direction exploration for Elowyn characters in different styles
Early exploration of art direction
A/B test: Elowyn character in soft anime style (left) and grown-up 3D style (right)
A/B testing: Option 1 on the left and Option 2 on the right
Option 1 won, both the crowd favourite and more cost-effective. I rolled out the design across the remaining characters using AI. As the game reaches milestones, character artists will further develop them.
Shakti, the Evolutionary Alchemist: Elowyn character before and after the redesign
Character: Shakti, the Evolutionary Alchemist. Artifacts include: Alchemist Headband, Singing Chalice and Chrysalis of Light
Gebo: Elowyn character before and after the redesign
Eureka: Elowyn character before and after the redesign
Kairos: Elowyn character before and after the redesign
Aleph: Elowyn character before and after the redesign
Each character required hundreds of AI iterations to achieve the ideal expression, racial distinction, body shape, and pose.
Once character bases were achieved, AI images were refined in Photoshop and Illustrator—adding accessories, tools, artifacts, and environmental effects.
Grid of AI iterations of the character Eureka reading a glowing book
A small selection of hundreds of same-same but different versions of Eureka
Character variations testing different armour, hair colours and tools
Testing different visualisation of armours, hair colours, tools etc
Three versions of a character exploring subtle differences in facial expression
Exploring subtle differences in facial expression as a part of the character's demeanour
Three versions of a character exploring racial and cultural elements
Exploring racial and cultural elements
Three versions of a character exploring gender identity, balancing femininity and masculinity
Exploring gender identities, finding the balance between femininity and masculinity as a part of character development
Gebo's AI-generated base image and the refined final character
The generated AI images were developed further to achieve the desired looks and consistency across all characters
After finalising the key 5 characters, I briefed an illustrator and game developer partner with EARTHwise's founder on the remaining characters and CCG board.
The Shadow Arcs of Moloch team: five dark fantasy villain characters
The Shadow Arcs of Moloch team
AI-generated card game board design in teal and gold
AI generated board design as a part of design brief
Elowyn CCG teaser
Mikaela Dragon © Creative since 2010. Proud mum of 3 sausage dogs